Class
Security
Updated:
Defensive class — starts with a 5-use X-Taser and enhanced hostile-response handling.
- Unlock cost
- 1250 Credits
- Currency
- Animal Coins
- Starting items
- X-Taser (5 uses)
- Special ability
- Begins each shift with a 5-use X-Taser. Hostile-encounter response is enhanced (faster animations, better positioning).
- Best for
- Best for defensive players who patrol the hospital and engage hostiles directly. Less effective for pure lobby/intake plays where enemies are rarer.
The defensive-patrol class
Security's perk is a 5-use X-Taser starter plus enhanced hostile-response handling. For 1,250 Animal Coins it's the most expensive coin-priced class before Surgeon.
The pitch: free-to-play players who want to patrol the hospital actively (rather than camping intake or treatment rooms) get a dedicated combat tool that doesn't require Robux. The X-Taser handles five hostile encounters per shift without consuming shop budget for replacements.
The X-Taser vs generic Taser distinction
X-Taser is a class-specific variant of the standard Taser item. Mechanically the same effect (close-range electroshock that neutralises a hostile); the difference is hard cap of 5 uses per shift.
Two implications:
- You can't refill the X-Taser mid-shift. After 5 uses, you're back to standard hostile counters (Fire Extinguisher, manual escape).
- Even players who don't run Security can pick up generic Taser stocks from the floor — there's no class-exclusivity on the underlying weapon, just on the 5-use starter loadout.
When Security earns its 1,250-coin cost
Security pays off in:
- Shifts 7+ when Stalker enters regular rotation alongside Skinwalker conversions.
- Co-op runs where role-splits work (one player on intake, one on patrol — Security is the patrol role).
- Hostile-dense shifts where Hiders, Skinwalker conversions, and Bed Monster events stack.
Security doesn't pay off in early shifts (1-3) where hostiles are rare.
Why not Secret Agent instead?
Secret Agent is the Robux equivalent for combat (320 Robux, 20-use Gun). The trade-off: Security is free-to-play with 5 uses; Secret Agent is paid with 20 uses + range. If you're committing real money, Secret Agent is strictly better at combat. If you're free-to-play and combat is your focus, Security is the only path.
Sources: Pro Game Guides tier list, animalhospital.wiki classes, Techwiser tier list.