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Class

Secret Agent

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Premium attack class — Robux-gated, ships with a 20-use Gun. Friendly-fire risk is real.

Unlock cost
790 Credits
Currency
Robux
Starting items
  • Gun (20 uses)
Special ability
Begins each shift with a powerful 20-use Gun. The Gun applies friendly-fire damage to allies, NPCs, and patients on hit.
Best for
Best for paying players who want decisive enemy removal and can be disciplined about line-of-fire. Risky for chaotic public lobbies where team-mates run through your sightlines.

"The class that makes the game extremely easy"

Per Pro Game Guides' A-tier ranking, Secret Agent is the strongest combat class in the game. 320 Robux for a 20-shot Gun loadout every shift. The Gun deletes most hostile encounters in one or two shots, removing the danger from anomaly conversions and floor-spawned enemies almost entirely.

Multiple sources describe this as "removes the danger from anomalies entirely" because the standard Skinwalker conversion (the consequence of every missed admit) becomes a one-shot kill from range instead of a sanity-damaging melee fight.

The friendly-fire risk that ruins public lobbies

The Gun applies damage to anything in line of fire — allies, NPCs, patients, hostiles. One missed shot in a chaotic lobby can:

  • Kill a patient mid-treatment (run-failing fault).
  • Drop an ally into the fainted state (60-second carry emergency).
  • Down an NPC quest-giver, blocking story progression.

This is why Secret Agent ranks A-tier and not S-tier despite the raw damage. Solo runs or coordinated squads where teammates respect line-of-fire = the class shines. Random public lobbies = the friendly-fire risk dominates.

When Secret Agent earns the 320 Robux

Earns it for:

  • Solo players — no friendly-fire risk, ranged combat trivialises Shift 7+.
  • Coordinated co-op — pre-arranged role splits where the Secret Agent has clean firing lanes.
  • Speedrun-style play — fastest hostile clear time in the game.

Doesn't earn it for:

  • Casual public-lobby play — friendly-fire makes runs unstable.
  • Players who already run Surgeon cleanly — Surgeon scales similarly without the Robux cost or risk.

What you actually do with 20 shots

20 shots per shift is generous — most shifts don't have 20 hostile encounters. The realistic load is 5-10 Skinwalker conversions plus 1-3 Stalker / Hiders encounters in Shift 7+. The remaining ammo is buffer for emergencies. You won't run dry on a normal shift; you might run dry during an Ambulance Event if the surge brings multiple converted Skinwalkers.

Sources: Pro Game Guides tier list, Techwiser tier list, ffbooyah classes guide.