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Item

Taser

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Electroshock weapon — primary counter for Hiders and an alternative for Skinwalker. Security class starts with a branded 5-use 'X-Taser' variant.

Type
tool
What it does
Discharges an incapacitating shock that ends or stuns hostile encounters at close range.
Primary use
Counter for Hiders. Works on Skinwalker as one of the three valid options (Gun, Taser, Fire Extinguisher).
Secondary uses
General-purpose hostile-encounter tool when Fire Extinguisher is on cooldown or out of range.
Where to find
Standard hospital stock. The Security class begins each shift with a branded 5-use 'X-Taser' variant in its starting inventory — same mechanic, class-specific loadout.
Cost
TBD
Limitations
Close-range only; charge / use count is finite per Taser pickup. The Security class X-Taser is hard-capped at 5 uses per shift.

Close-range electroshock, multi-use

Taser is one of three documented Skinwalker counters (alongside Gun and Fire Extinguisher) and the primary Hiders counter. Per the Techwiser events guide, it becomes available at Shift 3 (the same shift the emergency rotation starts) and recharges when returned to its mounted location.

The recharge mechanic is important — most players treat Taser as a one-shot consumable. It isn't. Mounted return = refill.

The X-Taser distinction

The Security class starts each shift with a class-locked variant called the X-Taser, hard-capped at 5 uses per shift. The X-Taser doesn't recharge. The generic Taser (picked up from the floor or returned for refill) does.

Same underlying weapon; different supply mechanics depending on whether it's a Security loadout or a standard pickup. Players who run Security get the 5 free uses and can still use generic Tasers on top.

When Taser beats Fire Extinguisher

For Skinwalker fights, three counters all work. Taser specifically beats the alternatives when:

  • You need a precise hit (Taser's close-range strike is more accurate than Fire Extinguisher's spray).
  • You're solo (less risk of friendly-fire compared to the Gun).
  • Hiders are in the area (Taser is the documented primary counter; Fire Extinguisher works but Taser is cleaner).

For ranged engagements or when allies are nearby, the Fire Extinguisher or Gun are usually the better picks.

Sources: Destructoid walkthrough, Techwiser events guide.