Item
Taser
Updated:
Electroshock weapon — primary counter for Hiders and an alternative for Skinwalker. Security class starts with a branded 5-use 'X-Taser' variant.
- Type
- tool
- What it does
- Discharges an incapacitating shock that ends or stuns hostile encounters at close range.
- Primary use
- Counter for Hiders. Works on Skinwalker as one of the three valid options (Gun, Taser, Fire Extinguisher).
- Secondary uses
- General-purpose hostile-encounter tool when Fire Extinguisher is on cooldown or out of range.
- Where to find
- Standard hospital stock. The Security class begins each shift with a branded 5-use 'X-Taser' variant in its starting inventory — same mechanic, class-specific loadout.
- Cost
- TBD
- Limitations
- Close-range only; charge / use count is finite per Taser pickup. The Security class X-Taser is hard-capped at 5 uses per shift.
Close-range electroshock, multi-use
Taser is one of three documented Skinwalker counters (alongside Gun and Fire Extinguisher) and the primary Hiders counter. Per the Techwiser events guide, it becomes available at Shift 3 (the same shift the emergency rotation starts) and recharges when returned to its mounted location.
The recharge mechanic is important — most players treat Taser as a one-shot consumable. It isn't. Mounted return = refill.
The X-Taser distinction
The Security class starts each shift with a class-locked variant called the X-Taser, hard-capped at 5 uses per shift. The X-Taser doesn't recharge. The generic Taser (picked up from the floor or returned for refill) does.
Same underlying weapon; different supply mechanics depending on whether it's a Security loadout or a standard pickup. Players who run Security get the 5 free uses and can still use generic Tasers on top.
When Taser beats Fire Extinguisher
For Skinwalker fights, three counters all work. Taser specifically beats the alternatives when:
- You need a precise hit (Taser's close-range strike is more accurate than Fire Extinguisher's spray).
- You're solo (less risk of friendly-fire compared to the Gun).
- Hiders are in the area (Taser is the documented primary counter; Fire Extinguisher works but Taser is cleaner).
For ranged engagements or when allies are nearby, the Fire Extinguisher or Gun are usually the better picks.
Sources: Destructoid walkthrough, Techwiser events guide.