Event
Patient on Fire
Updated:
A burning patient sprints through the hospital — 60 seconds to extinguish. Fire Extinguisher is the fastest fix.
- Trigger
- Random arrival — a burning patient runs into the hospital from the lobby entrance.
- Time limit
- 60s
- How to handle
- Hit them with Fire Extinguisher — fastest, one-shot. Manual fallback: stop the patient, then apply Ointment to the burn wounds before the timer expires.
- Failure consequence
- If the timer runs out the patient dies of the burns in the lobby. Cascading risk: if fire reaches an existing room you also get a Fire-in-Room event on top.
The 60-second cleanup with two valid routes
Patient on Fire is the lobby-arrival event documented in Techwiser's emergency guide. The patient runs into the building panicking and on fire; you have 60 seconds. Two counters work:
- Fire Extinguisher — instant heal, single application.
- Hands + Ointment — manual extinguishing followed by Ointment within the same 60-second window.
The Fire Extinguisher is overwhelmingly the better play if you have one. Manual extinguishing eats most of the timer and risks the patient running deeper into the hospital while you chase them.
The "anomaly-check after treatment" rule
Per Techwiser's documentation, burning patients can be anomalies in disguise. The fire is the loud thing demanding attention; the patient under the fire might still need to clear standard intake checks before being routed for treatment.
After you extinguish the fire, run the visual / photo / CCTV checks like any normal intake. If the patient fails any of those, they're a Skinwalker-conversion candidate, not a regular treatment case.
This is one of the easiest mistakes to make under time pressure — extinguish the fire, breathe, send the patient to a treatment room without checking. Don't.
Why this connects to Fire-in-Room
The two fire events are related but distinct:
- Patient on Fire — single patient arrives already burning. 60s carry-emergency. Item-based counter.
- Fire-in-Room — a treatment room ignites. No fixed timer; continuous 1 sanity/sec drain. Same Fire Extinguisher counter.
A Patient on Fire can spread to a room if you don't extinguish them in time, creating a Fire-in-Room cascade on top of the original emergency. The 60-second window is therefore even tighter than it reads — failure compounds into a worse situation, not just a single dead patient.
Sources: Techwiser events guide, Pro Game Guides emergencies.