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Event

Ambulance Event

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Periodic surge — six or more patients flood the empty rooms at once, starting Shift 4 and repeating every five shifts thereafter.

Trigger
Begins automatically on Shift 4 and re-fires on every fifth shift thereafter (9, 14, 19...). Empty rooms fill with six or more arrivals near-simultaneously.
Time limit
Surge
How to handle
Prioritise: burning patients first (Fire Extinguisher), then critical-patient timer cases, then anyone with a hostile or event marker. Stable admissions go last. Use Speed Cola if available to cut transit time between rooms.
Failure consequence
If patients pile up unhandled the room density triggers cascading fail states — fainted patients, fire spread, monster spawns on top of the queued cases.

Six patients, one shift moment

The Ambulance Event is the throughput stress-test that defines Shift 4+. Per Techwiser's events guide, the surge brings "6 incoming patients; some arrive on fire or critically injured" — meaning the queue isn't just six stable admissions, it includes timer-bound emergencies you have to handle in parallel.

The shift trigger is Shift 4 (first appearance), then every fifth shift after (9, 14, 19...). Sources have historically conflated "Shift 4-5" because the first ambulance is at 4, but it sometimes feels like Shift 5 because of the way the warning notification fires.

The triage order that works

Per the shortest-timer rule (also in Techwiser's events guide — "when two or more emergencies trigger at the same time, go by the shortest timer first"):

  1. Patient on Fire — 60s, but takes about 5s to resolve with Fire Extinguisher. Do these first.
  2. Critical Patient — 100-120s, but needs FULL treatment chain, not just bed placement.
  3. Standard admits — no timer, last priority.

The trap is treating the ambulance as "six normal patients but faster". The mixed timer composition is what makes it punishing.

What to stockpile before Shift 4

If you reach Shift 4 without these in inventory, the ambulance catches you unprepared:

  • Fire Extinguisher (handles patient-on-fire + any fire-in-room cascade)
  • Coffee or Chocolate (sanity buffer for the wave)
  • Bandages + Cough Syrup + Medkit (most common treatment items)
  • Empty inventory slots for Photo Camera + treatment swaps

Run the Shift 3 Supplies Shop stop with this list in mind.

What goes wrong when emergencies stack

The Ambulance can fire concurrent with other random events — Fire-in-Room, Death Ritual, Bed Monster. Per Techwiser, the shortest-timer rule still applies: Bed Monster (30s) > Death Ritual (40s contested timing) > Patient on Fire (60s) > Patient Fainted (60s).

Sources: Techwiser events guide, Pro Game Guides emergencies.