Enemy
Slime
Updated:
An environmental hazard — a viscous puddle on the floor that needs to be cleaned up rather than fought.
- Appearance
- A glistening, viscous puddle on the hospital floor. Stationary, no facial features or limbs.
- Behavior
- Static environmental hazard. Doesn't pursue, but blocks or hinders movement through the area until cleared.
- Sanity damage
- low
- How to counter
- Use the Mop on the puddle to clear it. Walking through it untreated drains sanity and slows your movement, so handle it as soon as you spot the cue.
- Where it appears
- hospital floors
An environmental chore, not a fight
Slime is documented as a viscous puddle on the floor — somewhere between an enemy and a hazard. The encounter is essentially a cleanup task: apply the Mop to the puddle, wait for it to clear. No combat, no timer, no decisions.
Per Destructoid: "clear by holding E" with the appropriate tool. The Mop is the named cleanup item.
What walking through it costs
If you ignore the Slime and walk through it instead of cleaning it, two consequences are documented:
- Sanity drain on contact.
- Movement slowdown through the affected area.
Neither is fatal on its own, but during a busy shift (especially Shift 4+ ambulance waves where transit speed matters), a Slime puddle between rooms can compound with other time pressures. The clean-on-sight discipline is worth the few seconds.
When the Mop isn't in reach
If you're caught without a Mop and a Slime is blocking a path, route around it rather than through. The sanity drain isn't worth pushing through when an alternate path exists. Pick up the Mop on the next cabinet pass and come back.
Source-coverage note
Slime gets less detailed documentation than the marquee enemies (Bed Monster, Skinwalker, Mass of Eyes). The cleanup-with-Mop mechanic is widely confirmed; specifics like sanity-drain rate per second are not. Marked confidence: verified on the core mechanic, with the understanding that quantitative details may vary by patch.
Sources: Destructoid walkthrough, in-game documentation.