Enemy
Hiders
Updated:
Flat humanoid shapes that peel off the walls, dash at the player, and steal inventory items.
- Appearance
- Wall-flat humanoid silhouettes that peel off the surface when triggered. Standing height once active.
- Behavior
- Short, fast dashes toward the player, attempts to grab an inventory item. Will pursue briefly before fading back.
- Sanity damage
- medium
- How to counter
- Hit them with a Fire Extinguisher blast or a Taser hit. If you're out of charges, sprint past corners until they vanish from the chase.
- Where it appears
- halls
A wall-flat enemy with three behaviour phases
Hiders move through three documented states:
- Flat on the wall — visible as a 2D silhouette painted on a corridor surface. Passive.
- Drop into 3D — peels off the wall, becomes a standing humanoid.
- Short pursuit — sprints at the player briefly to grab an inventory item, then retreats.
The detection beat is recognising the flat-wall state before phase 2 triggers. Once Hiders are 3D, your window for a clean Fire Extinguisher hit narrows.
Two valid counters, situationally
Per Destructoid + community sources, both Fire Extinguisher and Taser work as direct counters. Practical choice:
- Fire Extinguisher — wider area of effect, more total uses per refill. Better if you're not sure exactly which corridor segment they're in.
- Taser — precise, fewer uses. Better if you've already spotted the 3D silhouette and have a clear line.
If both are on cooldown or out of charges, the fallback is to sprint past corners until they fade out of pursuit. They have a short chase range and disengage on their own if you break line-of-sight long enough.
What they steal
The inventory-item grab is the cost of a failed encounter. Hiders don't kill you; they remove a treatment item or utility from your bar. If you were carrying a Fire Extinguisher and forgot to swap to it before they reached you, the irony is they may grab the very item you needed for the next room.
Stack discipline: keep counters in adjacent inventory slots so a quick swap is possible even mid-encounter.
Sources: Destructoid walkthrough.