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Enemy

Eyeless

Updated:

A patient-shaped entity whose missing eyes are the entire diagnostic cue.

Appearance
Patient-shaped silhouette with hollow eye sockets in place of eyes. Otherwise unremarkable from a distance.
Behavior
Behaves like a normal admit until you check its face directly. Aims to slip past intake.
Sanity damage
low
How to counter
Refuse admission at the check-in window once you spot the missing eyes. Don't process it as a regular patient.
Where it appears
admit window

The combat form of the Hollow Face anomaly

Eyeless is the post-admission combat form of the Hollow Face anomaly (slug: hollow-eyes in our catalogue). The relationship runs one direction: if you missed the empty-sockets cue at the window and stamped through, you now have an Eyeless enemy on the floor.

Why this entry is structured around prevention

Most enemy entries focus on combat counters. Eyeless is genuinely better avoided than fought — the entire encounter is prevented by catching the anomaly at intake, and the canonical "always Skinwalker" rule (per Destructoid) means once admitted, you're dealing with a Skinwalker-class threat regardless. The Eyeless enemy classification is therefore more of a behavioural-state descriptor than a unique combat profile.

In practical terms: read the Skinwalker enemy entry for combat counters (Gun, Taser, Fire Extinguisher). The Hollow Face anomaly entry covers the prevention side.

A note on the catalogue overlap

We document Eyeless as a separate enemy because the peer-wiki source it came from used the name. The Destructoid walkthrough clarifies that the floor enemy outcome of any admitted anomaly is a Skinwalker, which makes "Eyeless" essentially redundant with Skinwalker in combat terms. We've kept the entry for completeness and search-mapping (some players search by the admit-cue name) but the combat profile is Skinwalker's.

Sources: Destructoid walkthrough, Techwiser anomalies guide.