Animal HospitalWiki
verified

Class

Secretary

Updated:

Recovers sanity every time you check in a patient — the lobby-grinder class.

Unlock cost
120 Credits
Currency
Animal Coins
Starting items
Special ability
Restores a chunk of sanity each time you complete a patient check-in at the admission window.
Best for
Best for lobby-focused players who handle intake more often than treatment. Pairs well with the Extra Check-In Window shop upgrade.

The lobby-grinder class

Secretary's passive — sanity restored per successful check-in — makes it the per-patient income class. If your playstyle keeps you at the front desk processing intake more than running treatment rooms, the per-check-in sanity adds up faster than any other class's passive.

The 120-coin unlock cost is the second-cheapest Animal Coin class after Nurse.

The shop-upgrade synergy that defines the build

Secretary's passive scales linearly with intake volume. Two shop upgrades multiply that volume:

Stacking both with Secretary turns the front desk into a sanity faucet. This is the closest the game has to a "sustainable indefinite shift" build.

The trade-off no one mentions

Secretary's income depends on successful check-ins. Missed-anomaly admits don't proc the passive — they convert to Skinwalker (per the uniform anomaly rule). And the Skinwalker conversion is more likely on Secretary specifically because the high-volume intake creates more opportunities for missed cues.

The discipline is keeping your reject-rate accurate even when throughput is maximised. Speed without precision burns the passive.

When Secretary isn't the right pick

If your runs lean heavily on the treatment floor — Room 6/7/8 minigames, fire-emergency handling, Bed Monster patrols — Secretary's lobby-bound passive doesn't fire often enough to justify the class. Surgeon or Doctor is the better pick for treatment-heavy builds.

Sources: Pro Game Guides tier list, animalhospital.wiki classes.