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Class

Intern

Updated:

The free starter class — pick this one while you're still learning the diagnosis flow.

Unlock cost
Free
Currency
Animal Coins
Starting items
Special ability
Begins each shift with +10 baseline sanity, giving a little extra breathing room before the first incident.
Best for
Best for new players still memorising symptoms, item lookups, and how each anomaly behaves. Low risk, no special tricks.

The class you have whether you want it or not

Intern is the default — every new player starts with it, no Animal Coin cost, no Robux gate. The passive is modest: +10 starting sanity at the beginning of each shift. No starting items, no special abilities, no friendly-fire risk to manage.

The class exists to make first-time runs survivable, not to compete with the paid picks.

How long should you stay on Intern?

Until you have ~20 Animal Coins for Nurse. That's a single solid Shift 1-3 cycle's earnings. The +1 inventory slot Nurse gives is measurably more useful than the +10 starting sanity, especially once you're carrying treatment items for multiple conditions in parallel.

If you're stuck in Shifts 1-3 with no coin progress, the bottleneck is more likely shop awareness or missed-anomaly admits — not the class choice. Intern is fine for the learning runs.

What Intern doesn't punish

Compared to higher-tier classes that magnify mistakes (looking at you, Psychologist), Intern's +10 sanity is purely additive and the missing extras (no starting items, no friendly-fire weapons) mean there's nothing to manage. For pattern-learning shifts where you're trying to memorise anomaly cues without distraction, Intern is genuinely the right pick.

Sources: Pro Game Guides tier list, animalhospital.wiki classes, Techwiser tier list.